Talking with Garrett Hope about persistence, style as a dead-end, and the composer's role on The Portfolio Composer podcast.
Everybody's Talking at Once podcast, February 2018:
Joel Corelitz drops in to discuss his work on GOROGOA, TumbleSeed, The Unfinished Swan, and Eastward, along with the broader design philosophies behind those games. Even more broadly than that, we talk about the layers of audience engagement in music, in games, and especially in music in games—not to mention the good, bad, and ugly, of conservatory culture, the (excellent) reasons why TumbleSeed doesn’t have motion controls, and the as-yet-unrealized dream of a truly procedural videogame score.
It keeps coming back to Dark Souls and the original Zelda, as these discussions are so often wont to do.
The Geek Speak Show interview starts around 46:45:
Popzara podcast, February 2018:
Composer Joel Corelitz Talks Gorogoa, Game Music, and Inspiring Emotions
Nia talks with the composer of Gorogoa about game soundtracks, inspirations, and beautiful spiders.
Interview on Level with Emily Reese about the music from The Tomorrow Children, TumbleSeed and Hohokum:
Interview with Emily Reese on Top Score, Minneapolis Public Radio about The Unfinished Swan (requires Flash).
Also on iTunes if you're looking at this on iOS.